Written looking back to
Game feedback, from Alice to KYX.IO
Game feedback, from my first Alice project to KYX.IO.
My Alice game used a random number to choose a result and the next path. It was one of the first projects where I could see a player action change what the program did.
In KYX.IO, I am working on consistency between practice and online matches. Movement and weapons should behave the same way, the HUD should reflect the match, and reconnecting should restore the correct state.
The Inkfall Foundry slice is playable. Its final art remains in progress.